![]() Presumably kanister was not inspired by this result because he didn't get a decklist published with Maelstrom Pulse in it until 7 months later. Then 21 months go by where one person tries it at an SCG IQ in Nov 2016 where no one pays attention. Start a timeline with Zac Elsik at GP OKC September 2015, where he plays 0 Maelstrom Pulse. ![]() Here's what the results you just posted show. I haven't seen how it plays out much yet, but it seems like a reasonable upgrade to Pulse. The card Kanister is currently trying is Beast Within, which hits everything including Tron lands, can be cast off of just an Opal under Blood Moon, but has a drawback if you don't have Bridge. Pulse is also hard to cast through Blood Moon, but it hits everything, including the odd planeswalker that costs 4 or more like Gideon Jura when they have a Gideon of the Trials emblem. Decay doesn't hit Leyline and is hard to cast through Blood Moon, but it hits Tracker. Seal of Primordium does what Claim does plus hit Chalice, but costs one more and still misses creatures. ![]() Claim hits Blood Moon off of just Mox Opal, but doesn't get Chalice of the Void or Tracker. Then you want the split to cover a mix of Blood Moon, Leyline of Sanctity, Chalice of the Void, and creatures like Tireless Tracker. The card you have to hit with these slots is Stony Silence. Maelstrom Pulse comes from Kanister using a split of 2 Abrupt Decay in the main deck and one each of Nature's Claim, Seal of Primordium, and Maelstrom Pulse in the sideboard at GP Birmingham 2017. The most notorious thing that costs 2 is Stony Silence, which obviously stops both cards. They're sort of awkward because Lantern cares so much about permanents that cost 1 and 3, so it really only hits Chalice things that cost 2. Ratchet Bomb just seems worse than EE to me. Now, if there were an artifact that worked as an ETB destroy effect that didn't cost 7, then I could see that maybe earning a sideboard spot.Įngineered Explosives was played in the maindecks of the early Whir lists as a catchall that specifically dealt with Chalice of the Void. ![]() The rest are non-artifact, like Magus of the Moat, Leyline os Sanctity, etc. The few that I do keep in my side are ones that don't get shut off by Stony (Torpor Orb and Pithing Needle), "redirect" artifact removal (Welding Jar), or are backbreaking on their own when they resolve (Jester's Cap). For my sideboard, I try to stay away from running cards that will be solved by what the opponent is going to bring in against us (namely, artifact destruction or disruption). I tried Engineered Explosives, and there were some games where it just took over with Academy Ruins, but in most other cases it was just a dead card. Decks that run Leyline typically have few cards I actually need to mill anyways, and between my three non-targeted mill rocks and four Whir of Invention, I essentially have access to drawing seven non-targeted mill rocks to get the lock going. ![]() Leyline isn't particularly good against my particular build, since I run an even split of targeted and non-targeted mill rocks. I was running Pulse for a little while, but found that Decay was just better in nearly all cases. ![]()
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